/*2墙壁,1可以移动地方,3自己,4敌人*/ int a[15][20]={2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,1,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,1,0,2, 2,1,2,2,2,1,1,2,1,1,0,0,0,1,1,4,1,1,0,2, 2,1,1,0,2,1,1,2,0,1,1,2,2,2,2,2,0,0,0,2, 2,4,1,0,2,1,1,2,1,1,1,0,1,1,1,1,0,1,1,2, 2,1,2,1,2,1,1,2,1,3,2,2,1,1,1,1,2,2,1,2, 2,1,2,1,2,1,1,1,1,1,1,1,1,0,0,0,1,1,1,2, 2,1,2,1,0,1,1,1,1,2,1,0,1,2,2,2,1,1,1,2, 2,1,0,1,0,1,2,1,1,2,1,0,1,2,1,1,4,1,1,2, 2,1,0,2,0,1,2,1,1,2,1,0,1,2,1,1,1,1,1,2, 2,1,0,2,1,1,2,1,1,2,1,0,2,2,1,0,0,0,1,2, 2,1,1,2,1,1,2,1,1,2,1,0,2,1,1,2,2,1,1,2, 2,1,2,2,1,2,2,1,1,1,1,0,1,4,1,2,0,0,1,2, 2,1,0,0,0,0,0,4,0,1,1,0,1,1,1,1,0,0,1,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2};/*数组就是地图*/ struct play /*游戏中人物的结构体*/ { int x; int y; };
struct play you,them[5];
int sum=0;/*统计吃的豆子个数,吃满50颗就算胜利*/ int xx[5][2];/*判断敌人方向用的结构体*/ int false=0;
void TimeDelay(unsigned long microsec) /*延时函数 传入微秒数*/ {
union REGS r;
r.h.ah=0x86; r.x.cx=microsec>>16; r.x.dx=microsec; int86(0x15,&r,&r); }
drawblackdou(int x,int y)/*吃豆子的函数*/ {
setcolor(0);
circle(100+y*20,100+x*20,3); sum++;/*吃到豆子后就加一*/
a[x][y]=1;/*吃到后这里就成为普通平地*/ }
begain()/*开始函数*/ {int i,j; sleep(1); for(i=0;i<15;i++) for(j=0;j<20;j++)
if(a[i][j]==2)/*代表墙壁*/ {
setfillstyle(SOLID_FILL,BLUE);
bar(100+j*20-10,100+i*20+10,100+j*20+10,100+i*20-10); }
else if(a[i][j]==3)/*代表自己*/ {
setcolor(RED);
circle(100+j*20,100+i*20,9); }
else if(a[i][j]==4)/*代表敌人*/ {
setcolor(GREEN);
circle(100+j*20,100+i*20,9); }
else if(a[i][j]==0)/*代表豆子*/ {
setcolor(YELLOW); circle(100+j*20,100+i*20,3); }
you.x=5;you.y=9;/*敌人也自己的开始坐标*/ them[0].x=2;them[0].y=15; them[1].x=4;them[1].y=1; them[2].x=8;them[2].y=16; them[3].x=12;them[3].y=13; them[4].x=13;them[4].y=7; }
void movethem(struct play *them)/*敌人移动的过程*/ {int i,loop; randomize(); for(i=0;i<5;i++) {
if(you.x==them[i].x&&(them[i].y+1)==you.y) them[i].y++;
else if(you.x==them[i].x&&(them[i].y-1)==you.y) them[i].y--;
else if(you.y==them[i].y&&(them[i].x+1)==you.x) them[i].x++;
else if(you.y==them[i].y&&(them[i].x-1)==you.x)/*只要控制者在身边就立即靠上去*/ them[i].x--; else { loop:
xx[i][0]=rand()%4+1;/*这里的方向采取随机赋值,原则是新的方向不可以和原来的方向相反*/
if(xx[i][0]==1&&xx[i][1]==2||xx[i][0]==2&&xx[i][1]==1) goto loop;
if(xx[i][0]==3&&xx[i][1]==4||xx[i][0]==4&&xx[i][1]==3) goto loop; xx[i][1]=xx[i][0];
if(xx[i][0]==1)/*四个方向*/ {them[i].x--;
if(a[them[i].x][them[i].y]==2)/*如果碰墙壁的话就回到原来的地方等待随机的方向*/ {them[i].x++;goto loop;} }
else if(xx[i][0]==2) {them[i].x++;
if(a[them[i].x][them[i].y]==2) {them[i].x--;goto loop;} }
else if(xx[i][0]==3) {them[i].y++;
if(a[them[i].x][them[i].y]==2) {them[i].y--;goto loop;} }
else if(xx[i][0]==4) {them[i].y--;
if(a[them[i].x][them[i].y]==2) {them[i].y++;goto loop;} } } } }
fun(struct play *them)/*移动中的判断*/ { int i;
setcolor(0);/*把敌人的老位置删除*/ for(i=0;i<5;i++)
circle(them[i].y*20+100,them[i].x*20+100,9);
movethem(them);/*根据控制者的位置来决定敌人的移动方向*/ }
win()/*胜利的话*/ {
cleardevice(); settextstyle(0,0,4); while(!kbhit()) {
setcolor(rand()%13+1);
outtextxy(200,200,\"YOU WIN!\"); delay(1000); } }
false1()/*失败画面*/ {
cleardevice();
settextstyle(0,0,4); while(!kbhit()) {
setcolor(rand()%13+1);
outtextxy(180,200,\"GAME OVER!\"); delay(1000); } }
loseyes()/*判断是否失败*/ {int i;
for(i=0;i<5;i++)
if(them[i].x==you.x&&them[i].y==you.y) false=1;/*如果失败的话*/ } main()
{int gd=DETECT,gm; int key,i;
initgraph(&gd,&gm,\"c:\\\c\"); cleardevice(); begain();/*开始画面*/ while(1) {
while(!kbhit()) {
setcolor(GREEN);/*重画敌人*/ for(i=0;i<5;i++)
circle(them[i].y*20+100,them[i].x*20+100,9); TimeDelay(280000); fun(them);/*处理敌人*/ for(i=0;i<5;i++)
if(them[i].x==you.x&&them[i].y==you.y) false=1;/*如果失败的话*/ loseyes();/*判断是否失败*/ if(false) break; } if(false)
break; key=bioskey(0);
setcolor(0);/*把自己原来位置的人给删除掉*/ circle(100+you.y*20,100+you.x*20,9); if(key==ESC) break;
else if(key==UP)/*这里开始的判断主要是是否吃到豆子和碰到墙壁*/ {you.x--;
if(a[you.x][you.y]==2) you.x++; else if(a[you.x][you.y]==0) drawblackdou(you.x,you.y);} else if(key==DOWN)
{you.x++;if(a[you.x][you.y]==2) you.x--; else if(a[you.x][you.y]==0) drawblackdou(you.x,you.y);} else if(key==RIGHT)
{you.y++;if(a[you.x][you.y]==2) you.y--; else if(a[you.x][you.y]==0)
drawblackdou(you.x,you.y);} else if(key==LEFT)
{you.y--;if(a[you.x][you.y]==2) you.y++; else if(a[you.x][you.y]==0) drawblackdou(you.x,you.y);} if(sum==50) break;
setcolor(RED);/*执行了一次键盘后再画出自己的位置*/ circle(100+you.y*20,100+you.x*20,9); loseyes();/*自己走上去碰到敌人的可能*/ if(false) break; }
if(sum==50)/*吃满豆子了*/ {win();getch();} if(false)
{false1();getch();} closegraph(); }
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